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A Game of Skopje _ Based on Chance

Part 2 Project 2019
Shook Yen Yap
Oxford Brookes University Oxford | UK
Based on the local gambling crisis and unsuccessful metabolist’s masterplan in Skopje, the game of Chance proposed a system of self-sustainable gaming route which allow visitors’ to trade for an ever changing hyped-reality space through the game.

Envision of pushing the original ambition of the post-earthquake metabolist plan, the system reverse the crisis of “chance” into a self-growth plan to the city, masterplan as a game board, visitors as players, locals as dealer, city as winner.

The idea of the project starts from the proposal of an augmented projection gaming system with the statues of Skopje 2014, the formation of networking across the city is controlled through the location of the statues, then predicts the urban growth of the city by overlaying the location of statues with the post-Earthquake masterplan route.

Players will end up at the Trade Centre (Checkpoint) where their outcome of the game will be measured. Inspired from the metabolist, the Trade Centre offers a changeable Virtual Suite and underground Hyper-reality experience which can only be traded using Player’s outcome from the game. The Trade centre offers a pair of lens to the visitors to observe and critics the city, the gaming system ultimately hopes to reverse the real crisis of gambling in the city, by looping the virtual gaming system which will involve the city movement as its main generator.


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2019
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