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Exploring the Outcomes of Using Minecraft for Child Participation in Urban Planning: United Kingdom. Qualitative Research on Effectiveness, Successes, and Barriers

Part 2 Dissertation 2022
Desislava Asenova
Cardiff University | UK
Current built environment challenges such as climate emergency demand effective and inclusive urban planning approaches that encourage the participation of diverse stakeholders. Community participation is increasingly recognised as a key element in urban and architectural planning to inform the planning process. However, literature suggests that young people’s voices tend to be underrepresented in urban planning despite their participation have multiple benefits from fostering community ownership to informing the provision of innovative services. Children are frequently left out, with their voices being silenced and their ideas disregarded.

The United Kingdom has seen a surge in the recognition of children's rights and their value to inform community-led initiatives. One of the pioneering methods for children participation in the urban planning process is the game Minecraft. Minecraft provides a fun and creative platform to digitally recreate existing urban environments. It affords players, including children, to virtually create buildings and landscapes components. This dissertation evaluates the use of the game Minecraft as a tool to engage kids to inform urban planning processes in the UK, identifying the successes and barriers perceived by experienced urban planners who have used Minecraft in their practice; offering insights into this creative tool for children’s participation in planning.

Desislava Asenova

Tutor(s)
Gabriela Zapata-Lancaster
2022
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